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Kindly Beast is an indie game studio located in Ottawa, Ontario. We created the Bendy™ franchise and the popular game Bendy and The Ink Machine™, and are now excited to be working on game projects such as, Bendy and the Dark Revival, Bendy in Nightmare Run, and Showdown Bandit across PC, mobile, and console. We’re growing our team and would love to have you join us. Applicants from all backgrounds and lifestyles are welcome!

At this time we’re looking for you to join us in house in our Ottawa office, must be a Canadian resident.

Please send your application and portfolio to jobs@kindlybeast.com

We are hiring multiple positions for the following projects:

  • Bendy and the Dark Revival

  • Bendy in Nightmare Run

  • Showdown Bandit


Level Designer

We’re looking for a talented Level Designer to help our teams create new games and experiences that capture the imagination of our fans.  You’ll be responsible for the development of levels from concept to finished product. You’ll work closely with developers and artists to bring everything together into a fun and engaging experience for fans under the supervision of the product owner.

We’re looking specifically for Canadian applicants to work in our Ottawa, Canada office.

Please include a portfolio with relevant work, clearly indicating work created by you.

Role Responsibilities:

  • Understand the requirements outlined in the GDD and translate that into a 3D level

  • Work with developers and artists to implement art, animation, story and design requirements

  • Prototype the environment and layout the level

  • Design accessible and easily understood levels with smooth difficulty progressions

  • Incorporate and integrate the assets as they are produced into the map (scripts, art, sound, etc…)

  • Understand the visual references and respect the art direction for the level

  • Optimize your work to meet technical constraints and act as a coordinator for the art team informing them of any art changes required due to technical constraints

  • Adjust your work based off feedback from art directors, project owners, and QA team

  • Create aesthetically pleasing levels in addition to meeting purely functional requirements.

Requirements:

  • Minimum of 3 years experience in video game level design or relevant experience

  • A passion for games and gaming

  • Demonstrable understanding of gameplay flow

  • Familiarity with Unity, including Probuilder

  • Ability to dissect and understand core game mechanics and enhance them through level design

  • Ability to work as part of a team

  • Excellent verbal and written communication skills

  • Understanding of Git workflows

Special Consideration Given to:

  • Shipped titles (indie or AAA)

  • AGILE and Scrum experience

  • Jira experience

  • Adobe Creative Cloud experience

  • 3D Studio Max experience

What we Offer:

  • Full-time position

  • Flexible working hours

  • The opportunity to work on a rapidly growing IP

  • A permissive company culture that encourages creative problem solving, transparency, and independence

  • A competitive salary plus performance based bonuses

  • Generous dental and medical benefits

  • Your choice of equipment upon startings (Wacom tablet, Cintiq, keyboard, mouse, headphones, etc…)

  • 2 weeks holiday to start PLUS a month off from December 15th to January 15th


Senior Sound Designer

We are on the hunt for an experienced composer and sound designer to add some aural magic to our games! You’ll be joining our small audio team and working with project leads to lay out a vision, create audio assets, and integrate sounds with custom tools. The ideal candidate must be able to juggle competing priorities and stay organized while working on several projects. An understanding of not just game audio, but also how it enhances game design and the player experience, is essential.

We’re looking specifically for Canadian applicants to work in our Ottawa, Canada office.

Please include a portfolio with relevant work, clearly indicating work created by you.

Role Responsibilities:

  • Work with development teams to create a list of required audio assets and audio system features

  • Generate and track tasks for members of the audio team in Jira

  • Participate in regular review meetings to receive feedback from project leads

  • Provide feedback and guidance to other members of the audio team

  • Create high quality audio assets as required for multiple projects

Requirements:

  • A minimum of 5 years working in game audio

  • Expertise with your DAW of choice

  • Demonstrable ability to create high quality original music to suit different styles and moods

  • Extensive experience with sound design, including an understanding of interactive audio and work with linear media (sync to trailers, cutscenes)

Special Consideration Given to:

  • AGILE and Scrum experience

  • Experience with Jira

  • Familiarity with version control

  • Experience with integrating assets into Unity

  • Shipped titles (indie or AAA)

What we Offer:

  • Full-time position

  • Flexible working hours

  • The opportunity to work on a rapidly growing IP.

  • An open company culture that encourages creative problem solving, transparency, and independence

  • A competitive salary plus performance based bonuses

  • Generous dental and medical benefits

  • Input on studio setup and equipment

  • 2 weeks holiday to start PLUS a month off from December 15th to January 15th


3D Lead

We’re looking for a 3D Lead to help Kindly Beast create our next breakout games. You’ll be managing a team of 3D artists, from character and environment artists to animators, riggers, and generalists. You’ll have experience with at least 1 shipped title (indie or AAA). You’ll be responsible for conducting regular 1 on 1 meetings with your team to mentor your team and provide pathways to professional development. Your background can be from any of the 3D fields. Ideally, you’re a gamer – able to offer references to help guide execution of features.

We’re looking specifically for Canadian applicants to work in our Ottawa, Canada office.

Please include a portfolio with relevant work, clearly indicating work created by you.

Role Responsibilities:

  • Manage and mentor a team comprised of 3D artists of differing specialities

  • Conduct regular 1 on 1 meetings with your team

  • Help translate technical and story requirements into actionable deliverables

  • Oversee high level technical decisions, as they pertain to the creation and use of 3D assets.

  • Distribute tasks to the appropriate members of your team.

  • Create, describe, guide, and verify issues in JIRA for members of your team

  • Verify risks and communicate them up to the project owner.

  • Ensure that assets created by the concept artists meet 3D requirements

  • Will not be doing 3D yourself full-time

Requirements:

  • Management experience of teams larger than 3 people

  • A shipped gaming title to your credit (indie or AAA)

  • Experience with 3DS Max

Special Consideration Given to:

  • AGILE and Scrum experience

  • Jira experience

What we Offer:

  • Full-time position

  • Flexible working hours

  • The opportunity to work on a rapidly growing IP.

  • A permissive company culture that encourages creative problem solving, transparency, and independence.

  • A competitive salary plus performance based bonuses

  • Generous dental and medical benefits.

  • Your choice of equipment upon starting (Wacom tablet, Cintiq, keyboard, mouse, headphones, etc.)

  • 2 weeks holiday to start PLUS a month off from December 15th to January 15th.


3D Animator

We are on the hunt. We’re looking for a 3D animator to help bring our games’ characters and environments to life. Ideally you’ll have experience working in the games industry (indie or AAA) or working in film. You’ll need to balance “acting” with technical and story requirements set out by the product’s various stakeholders: product owners, the VP of Design, Art Director, and your 3D lead. You’ll need to work closely with our riggers and 3D generalists to define bones and rigs, along with developers to integrate your animations into Unity prefabs. You’ll need experience working in 3DS Max.

Please include a portfolio with relevant work, clearly indicating work created by you.

We’re looking for Canadian residents only at this time.

Role Responsibilities:

  • Work iteratively to present rougher keyframe animations for approval before creating high quality finished work

  • Work with the development team to ensure successful and frictionless integration of animations into games.

  • Provide time estimates for tasks

  • Meet deadlines and flag any possible blockers early

Requirements:

  • Ability to express character through emotive animations

  • Meet technical requirements and adhere to technical constraints

  • Experience working within 3DS Max

  • A minimum of 3 years working as a 3D animator

Special Consideration Given To:

  • Experience in implementing animations directly in Unity

  • Scripting experience

  • Adobe After Effects experience

  • Shipped titles (indie or AAA)

  • AGILE and Scrum experience

  • Jira experience

What We Offer:

  • Full-time position

  • Flexible working hours

  • The opportunity to work on a rapidly growing IP.

  • A permissive company culture that encourages creative problem solving, transparency, and independence.

  • A competitive salary plus performance based bonuses

  • Generous dental and medical benefits.

  • Your choice of equipment upon starting (Wacom tablet, Cintiq, keyboard, mouse, headphones, etc.)

  • 2 weeks holiday to start PLUS a month off from December 15th to January 15th.


3D Rigger / Generalist

We’re on the hunt for a 3D rigger/generalist to help us create our audience's next favourite games. You’ll need to have experience with all things 3D – specifically using 3DS Max. While expertise in rigging will be your qualifying skill, we’ll also want you to help out with various 3D tasks once rigging is done (animation, character modelling, environment modelling). You’ll need to be able to gauge animation requirements from technical documents (including the game design document), as well as from talking to your product owner, 3D lead, animators, and developers. You’ll be able to offer input on best practices and implementation details.

We’re looking specifically for Canadian applicants to work in our Ottawa, Canada office.

Please include a portfolio with relevant work, clearly indicating work created by you.

Role Responsibilities:

  • Work with the development team to ensure successful and frictionless integration of assets into games

  • Work with the development team to come up with solutions to problems with constraints including running on older hardware or non-standard platforms

  • Provide estimates for tasks

  • Meet deadlines and flag any possible blockers early

  • Optimize your work to meet asset constraints

Requirements:

  • A minimum of 3 years working professionally as a 3D artist.

  • Excellent eye for high quality 3D artwork and animations

  • Expertise with 3DS Max

  • Experience creating low-poly, game ready assets.

Special Consideration Given to:

  • Level design experience

  • AGILE and Scrum experience

  • Experience with integrating assets into Unity

  • Adobe After Effects experience

  • Shipped titles (indie or AAA)

What we Offer:

  • Full-time position

  • Flexible working hours

  • The opportunity to work on a rapidly growing IP.

  • A permissive company culture that encourages creative problem solving, transparency, and independence.

  • A competitive salary plus performance based bonuses

  • Generous dental and medical benefits.

  • Your choice of equipment upon starting (Wacom tablet, Cintiq, keyboard, mouse, headphones, etc.)

  • 2 weeks holiday to start PLUS a month off from December 15th to January 15th.


Senior Developer

We’re on the hunt for a Senior Developer.

We’re looking specifically for Canadian applicants to work in our Ottawa, Canada office.

Please include a portfolio with relevant work, clearly indicating work created by you.

Role Responsibilities:

  • Your primary concern is building systems and implementing features for games deployed on PC, Console, and Mobile platforms.

    • Your approach is to Assimilate, Understand, THEN improve.

    • Joining a new team or company there are always things that look like they can be improved. Your approach is to assume there’s a good reason for everything being done the way it is and focus first on learning why things are the way they are before proposing alternatives.

    • You likely have some great experiences and practices from previous teams and we want to hear all about them! Just understand our context first.

  • You may be an expert or more specialized in an area than your team lead. This is expected. Leads are generalists and don’t spend all day coding.

    • Leads will lean on you for recommendations

    • Your recommendation won’t always be followed. Sometimes the lead will pursue a different direction based on factors outside of what are exposed to you.

    • You work on a team where Leads and the VP of Tech are happy to help provide more context when a decision doesn’t make sense. We’ve all been there before where we disagreed with a management decision from our perspective.

  • As a Senior Developer you will be expected to understand how your task/feature fits into the bigger picture and implement/coordinate with others as needed.

    • You think through features, identify risks and missing details before starting implementation

    • You communicate and coordinate with other disciplines to accomplish tasks (Illustration, Audio, 3D etc) while keeping your Product Owner and Dev Lead in the loop.

    • You will be asked to estimate task effort and will be held to those estimates. It’s key that you understand the requested task completely.

    • Expect your code to be reviewed, often. Trust that questions or suggestions from colleagues are always coming from the best intentions.

      • When in doubt objectivite improvements trump personal preference or stylistic changes.

  • Part of your job will involve solving difficult or long running problems that include:

    • Profiling performance, Debugging issues that only happen in production with live users, or other challenging issues.

    • You’ll be expected to become an expert in the tools available to you (Debugger, LiveOps tools, Profiler, etc..) even if nobody on the team has used them before.

    • Lean on your colleagues for an initial crash course if this issue is in a new domain.

    • As the most experienced, and dev focused tier of dev in the shop you’re the most capable of solving this problem.

    • You set a good example for the more junior devs. Bounce ideas off your colleagues,  be creative, keep taking educated shots in the dark until something sticks.

    • You make sure to keep communicating with the team what you’ve tried and your discoveries.

  • From time to time you will be asked to propose a technical solution to a problem. This may include:

    • Identifying potential issues or shortcomings of systems

    • Evaluate different approaches and documenting pros/cons

    • Providing overall recommendations and summaries to project leads

    • Designing a sprawling system that will influence many other dependent tasks

  • No is never an answer to a feature request. There are always workarounds, compromises or alternative approaches. Figure out what problem we’re actually trying to solve and propose alternatives.

    • Are we bound by time? Number of developers? Technical limitations?

  • You’re not alone

    • You collaborate with other team members devise solutions to technical or gameplay challenges

    • You provide mentorship and guidance to more junior developers. Keeping feedback objective, constructive and positive.

    • You regularly review and provide feedback to Pull Requests that teammates submit

  • Keep sharp

    • You stay abreast of the latest techniques and technologies related to our tech stack and target platforms.

    • You review release notes for major tools we use and identify opportunities

  • Give Back

    • As you develop solutions you’ll be expected to identify when they’d be valuable additions to our common libraries.

    • If you’re not finding time to polish up work for library contribution you’ll talk to your Lead or the VP of Technology. We’ll make time.

Requirements:

  • Canadian Resident

  • 3+ years of professional experience with Unity/C#

  • Strong software engineering skills and object oriented programming

  • Strong debugging and profiler skills

  • Strong understanding common version control systems and practices

  • Familiar with all the tools used in the creation of a game (3DSMax, Photoshop, etc...)

  • Has shipped at least 3 highly interactive or game products on multiple platforms

  • Provide code samples with application

  • Bonus: Bachelors or higher in Computer Science, Mathematics, Physics or equivalent

Special Consideration Given to:

  • AGILE and Scrum experience

  • Shipped titles (indie or AAA)

What we Offer:

  • Full-time position

  • Flexible working hours

  • The opportunity to work on a rapidly growing IP.

  • A permissive company culture that encourages creative problem solving, transparency, and independence.

  • A competitive salary plus performance based bonuses

  • Generous dental and medical benefits.

  • Your choice of equipment upon starting (Wacom tablet, Cintiq, keyboard, mouse, headphones, etc.)

  • 2 weeks holiday to start PLUS a month off from December 15th to January 15th.